
? Support for rendering of VRayProxy objects as point clouds ? Load and compare images directly in the V-Ray frame buffer ? Improved raytracing precision in certain cases ? Proper blending of gizmos for VRayEnvironmentFog ? Support for proper motion blur of Thinking Particles ? Tools for calculating and rendering accurate camera distortion through. ? Integration of the various V-Ray components in the 3ds Max ?Create? menu ? Dynamic loading of tiled OpenEXR textures through the VRayHDRI texture ? Shade maps for faster rendering of stereo images, DOF and motion blur through the VRayStereoscopic helper ? VRayStereoRig controller for easy stereoscopic setup ? VRayExposureControl plugin for proper exposure of regular viewport and camera views ? VRayLensEffects render effect for producing glow and glare with support for obstacle images and diffraction ? VRayDRBucket render element to show which machine rendered a given bucket in DR mode

? VRayLightSelect render element to extract the contribution of individual lights ? Directionality parameter for rectangle V-Ray lights to turn them into (textured) spot lights ? Dispersion in the VRayMtl material, utilizing the new support for wavelength-dependent ray tracing ? VRayDistanceTex texture that measures distances to arbitrary mesh objects ? VRa圜arPaintMtl material with accurate flakes simulation ? V-Ray RT and V-Ray RT GPU interactive renderers are included as part of the V-Ray installation V-Ray 2.0 for 3ds Max is a complete rendering solution, which combines the power of the distinguished V-Ray rendering engine with the flexibility and unprecedented speed of the interactive rendering system V-Ray RT, now running on GPUs
